Services overview
Engine features are split into services (id + lifetime + optional InvokeFunction API). Storage uses the shared Persistent and Ephemeral branches; each service writes top-level keys under those branches (not nested under the service id unless noted).
- Permanent services — Live for the whole session; menus, settings, input snapshot, theme, audio, etc.
- Ephemeral services — Created per run; currency, shop, boons, seed, timers, etc.
For cross-service JSON calls, see Invocations.
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