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Score

Run score as a ScalableValue (coefficient + suffixIndex, e.g. for K/M/B-style display). Implementation may live in your game assembly or next to other engine code; service id is always Score, ephemeral.

State (Ephemeral)

KeyShape
currentScoreObject { coefficient, suffixIndex }

Events

None.

Functions

FunctionParameters
GetCurrentScore— → { score: { coefficient, suffixIndex, formatted } }
SetScorescore object with coefficient, suffixIndex
AddScorescore delta (same shape)
ResetScore

Statistics

None.

Scaling when numeric targets (e.g. objectives, difficulty steps) are separate from display score.

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