Score
Run score as a ScalableValue (coefficient + suffixIndex, e.g. for K/M/B-style display). Implementation may live in your game assembly or next to other engine code; service id is always Score, ephemeral.
State (Ephemeral)
| Key | Shape |
|---|---|
currentScore | Object { coefficient, suffixIndex } |
Events
None.
Functions
| Function | Parameters |
|---|---|
GetCurrentScore | — → { score: { coefficient, suffixIndex, formatted } } |
SetScore | score object with coefficient, suffixIndex |
AddScore | score delta (same shape) |
ResetScore | — |
Statistics
None.
Related
Scaling when numeric targets (e.g. objectives, difficulty steps) are separate from display score.
Last updated on